Having Fixed or Growth Mindset is Inherent?
How might we stage an intervention to cultivate kids' growth mindset?
Can the game play, which every kid likes, be an effective catalyst for learning growth mindset?
How might we make the term “mindset” more accessible for kids?
Make to Believe
Designers: Andrea Burgueño Castro, Mashal Khan, Mei-Ling Lu, Winnie Chang
Client: Applied Psychology at NYU
Collaborator: Riverdale Country School
Featured on Medium
“Unstucky” is a play-based micro-curriculum that aims to reinforce growth mindset and the application of effective effort to 4th/5th graders. This curriculum consists of four main components: Embodiment, Visual Narrative, Game Play and Reflection.
1. Embodiment Activity
Piloting our Embodiment Activity at Parsons School of Design
Through embodied play, people can better realize and embody lessons when everyone laughs together, plays together and draws from the cultural references and the stories that participants physically share and experience.
1) Each person completes the sentence with both verbal word and embodied gesture.
2) Everyone repeats the word and the gesture created by that person.
Sentences to be completed:
• Fixed Mindset: When I suck and think that I can’t get better I feel like __________.
• Growth Mindset: When I think that I can get better at something I feel like __________.
• Effective Effort: Only being positive is like __________, but being positive and making efforts effectively is like __________
2. Visual Narrative
The video normalizes getting stuck in an engaging way. We use the characters, influential figures and role models determined from the result of student survey to tell a story about growth and fixed mindset while introducing the rule of the card game as pre-activity.
3. Game Play
Piloting our Card Game at Parsons School of Design
1) Choose a player to be the coach.
2) Shuffle the trick cards. The coach deals 7 trick cards to each player.
3) The coach picks a character card from the pile and turns it over to reveal who is
stuck behind the door.
4) Each player other than the coach picks a key trick card from their hand and places it face down in the center.
5) The coach reveals each of the key tricks one card at a time and reads the trick aloud. Whoever chose that card pretends that they are the character, and states how they would use the key trick in relation to the problem.
6) After each player has roleplayed the character and justified their card, the coach picks which one they think is the best.
Piloting our project at Parsons School of Design
The helper debriefs on the game and may use the following questions as prompts:
a) Was it fun? What did you learn?
b) What helped you decide how you might get unstuck?
c) What advice would you give to your classmates?
d) How would you explain what fixed and growth mindset is?
e) What’s the difference between effort and effective effort?
f) Come up with your own key trick card for helping you get unstuck.
People believe their basic qualities, like their intelligence or talent, are simply fixed traits. They spend their time documenting their intelligence or talent instead of developing them. They also believe that talent alone creates success—without effort.
People believe that their most basic abilities can be developed through dedication and hard work—brains and talent are just the starting point. This view creates a love of learning and a resilience that is essential for great accomplishment.
Fixed Mindset v.s. Growth Mindset